Final Fantasy 7 Healing Materia
Allows you to use healing spells.
Clarification
Healing materia is a
Magic Materia in Terminal Fantasy 7 Remake and "Episode INTERmission", equipped to provide the user curative spells that restore HP. This includes 3 purely curative spells, and one that provides
Regen.
Obtained [ ]
Jessie gives Cloud a healing materia.
A healing materia is initially equipped on Barret Wallace, and is later given to Deject Strife by Jessie Rasberry at the start of the quest "Reach the Sector viii Station". More tin exist bought from shops, first available in the Sector 7 Slums, for 600 gil. There is also a healing materia in the train during "All Aboard for Sector 4"
, and in repeat playthroughs, healing materia replace many of the one-time-option-upwards materia the player already got previously.
In Interruption, Yuffie starts with a healing materia already equipped to her, and it is sold in the Sector 7 Slums Item Shop and in all vending machines.
Stats [ ]
Growth [ ]
| Level | AP required | Effect |
|---|---|---|
| 1 | 0 | Cure |
| 2 | 300 | Cura |
| 3 | 450 | Regen |
| 4 | 450 | Curaga |
Abilities [ ]
| Magic | MP | Issue |
|---|---|---|
| Cure | iv | Heals a minor corporeality of HP. |
| Restore a small corporeality of HP. | ||
| Cura | 9 | Heals a moderate amount of HP. |
| Restore a moderate amount of HP. | ||
| Regen | 6 | Provides |
| Gradually restore HP over time. | ||
| Curaga | 12 | Heals a big corporeality of HP. |
| Restore a large amount of HP. | ||
Use [ ]
Healing materia grants 3 tiers of curative spells, kickoff with the base spell Cure. The spells increase in potency, just as well in MP cost. With the Salvation Badge equipped on the graphic symbol being healed, the curative spells heal more than when the equipper has 25% or less wellness remaining. At its third level, the materia unlocks Regen, a spell that grants the Regen buff, which heals a graphic symbol'south HP over time past a pct based on their max HP. Equipping the healing materia also improves a grapheme'southward max MP past i.
Healing materia is more beneficial to characters the higher their
Magic attribute is. Thus Deject and Aerith naturally cure for greater amounts of HP than Barret and Tifa, depending on the characters' equipment. At higher levels when characters' HP is higher, Cloud and Aerith may exist able to fully heal a character with only Cura to save MP, while Tifa or Barret require Curaga. However, considering healing is such a useful ability, and to forbid ane character being too strained for MP, equipping all party members with healing materia may be appropriate. Barret in particular tin make invaluable apply of Healing Materia due to his high HP allowing him to accept attacks more finer to heal near-death characters.
The healing materia is invaluable if paired with a
Magnify Materia, allowing a character to use Curaga to heal all party members at once for a single ATB toll. This helps in many situations, and specially boss battles, and is fifty-fifty improve when the magnify materia is leveled up. It can likewise be used to cast Regen on all party members.
Healing materia remains useful throughout the game, and is ideal for at least 2 characters to have one equipped. Nonetheless, healing materia should not be relied upon too heavily, particularly in hard difficulty, as it can get expensive for MP, although the weapons with MP Saver: Healing Spells mitigate this. Alternatives to healing materia that do not rely on MP include the
Chakra Materia and the
Prayer Materia, as well as healing items in the normal difficulty.
Behind the scenes [ ]
Healing materia was the 3rd-most popular materia amongst survey respondents, at 10%.[1]
References [ ]
- ↑ Square Enix (2020, August 14). "Results of the FINAL FANTASY Seven REMAKE Post-Play Survey". From Concluding Fantasy Portal Site. Archived from the original on August 14, 2020.
Final Fantasy 7 Healing Materia,
Source: https://finalfantasy.fandom.com/wiki/Healing_Materia
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