Elden Ring How To Merge Regulation.bin
#11
Posted 02 May 2022 - 11:53 pm
In response to post #108782508. #108838818 is also a reply to the aforementioned post.
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kuhl wrote: I'chiliad not sure where I've gone wrong, but I can change the regulation.bin file (either by dragging a modded file from nexus over and replacing, or manually editing�values like FP cost for magic spells etc.) Merely in that location's no changes in the game. When I open the file with yapped, my changes are notwithstanding there, simply there's no difference�in game. Mods that use dll files brand changes to the game fine. When I make a alter to the regulation file, information technology makes a new file and renamed the one-time file regulation.bin that is a file type bak, which I presume is an automated backup file?� I accept the anti cheat disabled, just it'due south like it's still reading the vanilla regulation file, even though I've moved the original to the desktop and renamed it.�
SmoothBrainMonkey wrote: If I remember correctly this sounds like the regulation.bin doesn't lucifer your game version, that's an event I had at one point too. Case of a game and regulation version on the same patch (1.03.X)In a nutshell, Elden Ring has a 'game version' which is managed/updated by Steam and a 'calibration version' which is specific to the regulation.bin file. If yous're on Game Version 1.04.X but your regulation.bin is from game version 1.03.Ten so editing regulation.bin doesn't do anything in game I think
Not sure if we had the aforementioned consequence past I stock-still mine by: (1) Mass Consign Data from Yapped while my regulation.bin was open that had all the changes I want, only weren't appearing in-game (ii) Delete regulation.bin from Elden Ring directory (3) Verify integrity of game files from Steam (3) Open the fresh regulation.bin upwardly in Yapped (4) Mass Import Data�
Substantially, this retrieves a known-good, working regulation.bin and then reapplies the changse you want to information technology
Also, aye! .bak == backup file of regulation.bin that is automatically created
Thanks!! That solved it! Yous're the best, I really capeesh your through walkthrough :)
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#12
Posted 09 May 2022 - 03:29 am
Since the 27th of Apr my edits to my regulation.bin have non worked I tried these steps multiple times... & so far no luck...my app version is 1.04.one & calibrations version is 1.04.ii, & when I open regulation.bin with yapped the changes are at that place. I apply Modernistic Engine 2 also & all the stuff that uses Mod Engine 2 works fine. Anyone have suggestions to aid me out?
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#13
Posted 09 May 2022 - 10:52 pm
In response to post #109091293.
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Rockdog23 wrote:Since the 27th of April my edits to my regulation.bin take not worked I tried these steps multiple times... & so far no luck...my app version is 1.04.ane & calibrations version is 1.04.2, & when I open up regulation.bin with yapped the changes are there. I utilise Mod Engine 2 also & all the stuff that uses Mod Engine 2 works fine. Anyone have suggestions to aid me out?
You could have the incorrect regulation.bin open up in Yapped? If you opened a regulation.bin from some mod and didn't re-open and make sure your changes are saved over the regulation.bin in your game directory binder, that would cause this exact issue.�
The best all-purpose troubleshooting I know of is (1) export all your Params so they're safety due north audio (ii) back up any data you lot care nigh (3) delete regulation.bin (4) verify integrity of game files in Steam (v) open the fresh regulation.bin Steam gave yous in Yapped (5a) Import your Params (5b) brand sure all Params were actually imported (six) Ctrl + Southward to save changes (7) Game on, gamer�
If that doesn't work I'thou not sure what'south up :(�
Edited by SmoothBrainMonkey, x May 2022 - 02:41 pm.
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#14
Posted 12 May 2022 - 01:58 am
Thanks for the help, seems similar it is working now...even though I thought I followed the same instructions 2 or 3 times earlier. perhaps I derped up 1 step & something didn't save correctly. I'll jump on subsequently today for an extended period to run into if it is fully modded. Elden Ring is such a good RP world now I can finally finish all the stuffs at my heart's content...
Thank YOU!
Edited past Rockdog23, 12 May 2022 - 01:59 am.
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#15
Posted 13 May 2022 - 06:51 pm
is there a manner to notice out what params the mod is chaning, I have iv mods which i want to merge and I have no clue what params they are changing
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#xvi
Posted thirteen May 2022 - 07:fifteen pm
In response to post #109262723.
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xxyxxyyyx wrote: is in that location a way to find out what params the mod is chaning, I have iv mods which i want to merge and I take no clue what params they are changing
as well in footstep 12 you say how to verfiy simply I can't find folders names like this
I want to bank check where I export to because I get an error message when I import something
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#17
Posted 15 May 2022 - 06:22 pm
In response to mail #109262723. #109263453 is too a reply to the same post.
Spoiler
xxyxxyyyx wrote: is there a style to detect out what params the modern is chaning, I accept 4 mods which i desire to merge and I have no clue what params they are irresolute
xxyxxyyyx wrote: also in step 12 you say how to verfiy only I tin't find folders names like this
I want to check where I consign to because I go an error bulletin when I import something
The mod author would need to tell you which Params they edit
Well... Technically....�
You lot could Mass Export all Params from a Vanilla, un-edited regulation.bin to get vanilla .csv files, then open the mod'due south regulation.bin and Mass Export to become the modified .csv files, then use some kind of tool to compare the .csv files and see what the differences are but that's pretty tedious. It is 10000 times easier to ask the modder�
Every bit for pace 12 the folder structure for Yapped keeps irresolute with every update. I don't know what the electric current binder construction looks like, this tutorial is actually simply applicative for Yapped i.10 not 2.0 and after�
Edited by SmoothBrainMonkey, 21 May 2022 - 04:09 am.
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#18
Posted 04 June 2022 - xi:32 am
When trying to save the regulation bin file after making changes, it throws up an error maxim it's being used in some other process. When information technology'southward only open up in Yapped...
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#19
Posted 07 July 2022 - 11:38 am
Is there anyway to merge CSV files? Like if two mods employ SpEffect Param.
I wanted to merge Greater Talisman with Universal Convenience but information technology'south one or the other.
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#xx
Posted 11 September 2022 - eleven:31 am
how about those rows inside the params can u export them and import them?
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Source: https://forums.nexusmods.com/index.php?/topic/11295308-how-to-merge-elden-ring-mods-edits-to-regulationbin-using-rune-bear-yapped/page-2

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